// GetWeapon(int) returns a pointer to a weapon data structure, which is _guaranteed_ never to be zero
// so the if() _always_ evaluates to true
bool TechnoClass::func_4E0()
{
if (this->GetWeapon(0) ) {
if(this->GetTechnoType()->TechLevel == -1 )
return 1;
if ( this->GetTechnoType()->DeploysInto )
return 1;
return this->GetTechnoType()->Speed <= 13;
}
return 1;
}