void VeterancyStruct::Add(int OwnerCost, int VictimCost) {
  float Addition = VictimCost / OwnerCost * RulesClass::Instance->VeteranRatio;
  float NewVeterancy = this->Veterancy + Addition;
  if(NewVeterancy > RulesClass::Instance->VeteranCap) {
    NewVeterancy = RulesClass::Instance->VeteranCap;
  }
  this->Veterancy = NewVeterancy;
}