void VeterancyStruct::Add(int OwnerCost, int VictimCost) {
float Addition = VictimCost / OwnerCost * RulesClass::Instance->VeteranRatio;
float NewVeterancy = this->Veterancy + Addition;
if(NewVeterancy > RulesClass::Instance->VeteranCap) {
NewVeterancy = RulesClass::Instance->VeteranCap;
}
this->Veterancy = NewVeterancy;
}